I like the use of red lights. And I like the sense of chaos it creates for me. I feel like walking in a puzzle, and cannot see the end. Each time I see the wall, it teleports me to another start of the hallway.
I like how you switch the scene and make changes to them to show the time passing. The third scene remind me of earthquake, I wonder if it is based on it or it is about other things.
Nice use of a physics object. The looping mechanic is really nice. The game gives off the feeling of how some people felt during the pandemic, being stuck inside and separated from other people.
The dark room with no windows made it seem quite prison like. I really like how the feeling of low gravity made it feel like everything was falling apart. It could be an interesting interpretation to say that as you repeat the same action of going back to the same dark room everything is breaking and floating away.
I wished that each room had different lighting rather than two having the same light to add more variation towards the room loop. It is cool tho that every room has something changed in some way to show that its a loop.
I love the chaos of your game, where it gets progressively more insane which each walk through. The red lighting really adds to the feelings of continuous concern. The door mechanic and animation is also really great!
Physics ability and door-opening interaction were really nice. The increasing chaos as the red light appears seems to be some kind of messaging. Political maybe or something else?
The use of physics and the jumping mechanic was interesting. The continuous increase of tension and stuff happening in the room made the game fun to play and watch. In the future, you can think about adding music/sound to add even more meaning and feeling.
I really like the idea of an infinite loops. I like the added physics to the bucket, being able to push it over. I also like the change in lighting in the later rooms
Great use of room design, physics, and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene-
This is so cool. I like how things change each time you enter the doors, though I sort of wish that it felt more like a true infinite loop (like if it brought you back to the beginning/first room). But I could see how you could maybe expand upon this game and make it into an identification game/anomaly game (like Exit 8 or Observation Duty)
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I like the use of red lights. And I like the sense of chaos it creates for me. I feel like walking in a puzzle, and cannot see the end. Each time I see the wall, it teleports me to another start of the hallway.
I like the physics of the bucket. It feels like a descent into madness from repetition, and this is shown through the objects in the game.
Cool use of a door and interesting change in lighting with the red lamp. This makes you question if you're in danger and need to escape.
I like how you switch the scene and make changes to them to show the time passing. The third scene remind me of earthquake, I wonder if it is based on it or it is about other things.
The red lights appearing starting in the second loop give off the impression of arrest/getting in trouble for politically-charged meme paintings.
Nice use of a physics object. The looping mechanic is really nice. The game gives off the feeling of how some people felt during the pandemic, being stuck inside and separated from other people.
The dark room with no windows made it seem quite prison like. I really like how the feeling of low gravity made it feel like everything was falling apart. It could be an interesting interpretation to say that as you repeat the same action of going back to the same dark room everything is breaking and floating away.
I wished that each room had different lighting rather than two having the same light to add more variation towards the room loop. It is cool tho that every room has something changed in some way to show that its a loop.
I love the chaos of your game, where it gets progressively more insane which each walk through. The red lighting really adds to the feelings of continuous concern. The door mechanic and animation is also really great!
Physics ability and door-opening interaction were really nice. The increasing chaos as the red light appears seems to be some kind of messaging. Political maybe or something else?
Really like the looping inside the game, just like a room that can't be escaped. Like what you did with the objects in different scenes
Woahhh the shift in the third scene was so cool! When everything started floating I began to wonder how much more crazy the room could be.
different iteration of the same scene that does a chronological story telling is a really good
The use of physics and the jumping mechanic was interesting. The continuous increase of tension and stuff happening in the room made the game fun to play and watch. In the future, you can think about adding music/sound to add even more meaning and feeling.
Very cool looping pattern, even though the rooms technically staye the same, the movement of the objects within was very intriguing!
I really like the idea of an infinite loops. I like the added physics to the bucket, being able to push it over. I also like the change in lighting in the later rooms
I really like the game put in an interaction with the door. And also, interesting to see the difference between each room transition.
Great use of room design, physics, and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene and the looping scene-
Great use of lighting, and also the physics with some of the objects in the room.
This is so cool. I like how things change each time you enter the doors, though I sort of wish that it felt more like a true infinite loop (like if it brought you back to the beginning/first room). But I could see how you could maybe expand upon this game and make it into an identification game/anomaly game (like Exit 8 or Observation Duty)